3ds Max Product Key 2018
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UVW mapping is a coordinate mapping technique that enables artists to project 2D textures onto the surfaces of 3D objects. It's a key skill for all areas of the 3D industry, including film, gaming, and visualization. This course helps designers map geometry in preparation for texturing, using the powerful UVW mapping feature set in 3ds Max 2018, including the UVW Map modifier, UVW Editor, and Blended Box Map.
Instructor Joel Bradley explains what UVWs are, how they affect textures, and why they are needed. He also reviews the different mapping spaces that are available and how procedural maps are used in texturing. Then he progresses to the hands-on portion of the course, starting with mapping simple shapes and models with the UVW modifier. He also reviews advanced topics, such as unwrapping and editing UVs with the UVW Editor.
Finally, he introduces blended box mapping, for when you need to get a model ready for texturing quickly. Instructor. A 3D fanatic, Joel Bradley produces 3D art for web, print, and multimedia, and training on 3Ds Max and Maya. Joel Bradley is a self-taught 3D generalist who has been using 3D and graphic design applications since he was 9 years old, cutting his teeth on programs such as truespace and bryce 3d before moving onto 3ds Max.
He has used his acquired skills to work in a number of industry areas including, producing content for the web, print, visualization and multimedia to name a few. For the past 4 years he has focused his attention on the production of video training for applications such as 3ds Max, Maya, Sketch up, Photoshop, Combustion, Composite, and more. Ross course. 2h 34m 57s.
3,389 viewers. Course Transcript - Joel Hello there, and welcome to our course on UVW mapping in 3ds Max. My name is Joel Bradley, and I'm excited to be working through this material with you. The exercises that we will look at here will not only introduce us to but also show us how we can work with the extensive range of UVW mapping tools that can be found in the 3ds Max application. To help us get up to speed as quickly as possible, we will in our first chapter cover some basics as regards both UVW mapping in general, as well as the tool options and workflows that are available in 3ds Max, including the powerful UVW Map Modifier. In Chapter Two, we will take a close look at the source mapping options that are found on Max's bit map and procedural map nodes, focusing closely on the differing results produced when mapping onto both static and animated mashes. In Chapter Three, we will begin working with perhaps the most powerful option of all in 3ds Max's UV mapping arsenal, this being the Unwrap UVW modifier.
Here. Practice while you learn with exercise files.
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